╨╧рб▒с;■  $■                                                                                                                                                                                                                                                                                                                                                                                                                                                   ¤       ■   ■     !"#■   %■                                                                                                                                                                                                                                                                                                                                                                           Root Entry            ■               ■               ■               ■   ■   ■    ■    ■   "■                                                                                                                                                                                                                                                                                                                                                                                       ■       └FMicrosoft Word-Dokument MSWordDocWord.Document.8Ї9▓q [Zё ZNormal1$*$3B*OJQJCJmHsHKHPJnHtH^JaJ_H9D■DTэtulo дЁдx$OJQJCJPJ^JaJ>B>Corpo de textodддМ"/"Lista^J@""@Legenda дxдx $CJ6^JaJ](■2(═ndice $^J/6    ^0^0//PGРTimes New Roman5РSymbol3&РArialiРLiberation SerifTimes New RomanIРNoto Sans CJK SCIРLohit DevanagariS&РLiberation SansArialIРLohit DevanagariBНдhs#Йзw#Йзъ"ГРъ"g 0 0А■ рЕЯЄ∙OhлС+'│┘0|8 @ L X d pщ¤1@А/Щ@@ЛGйШ█В╓@┤С╬0▄В╓■ ╒═╒Ь.УЧ+,∙оD╒═╒Ь.УЧ+,∙о\щ¤щ¤ьеM Ё┐0^0Caolan80 '6/      Иввв╢ ┬ яR╬Ab┌╬ ┘PR┴TICAS PEDAG╙GICAS DE INTERNET DAS COISAS PARA DESENVOLVER HABILIDADES DE PENSAMENTO COMPUTACIONAL NO ENSINO M╔DIO T╔CNICO Resumo Processos educacionais tъm como um de seus objetivos desenvolver nos estudantes a criticidade e a capacidade de resolver problemas, habilidades que podem ser englobadas no conceito de Pensamento Computacional (PC), e desenvolvidas por meio da robєtica educacional, construчуo de jogos ou computaчуo desplugada. Por outro lado, tecnologias para implementaчуo de Internet das Coisas (IoT) tambщm tъm sido utilizadas em diversos domэnios da sociedade, e pode ser usada para desenvolvimento das habilidades do PC. O objetivo deste trabalho щ propor uma prсtica pedagєgica para estudantes do ensino mщdio tщcnico para desenvolvimento de habilidades do PC por meio dos conceitos e tecnologias de IoT. Para tal, foi concebido um modelo de prсtica pedagєgica utilizando temas motivadores para soluчуo de problemas sociais para desenvolvimento das habilidades do PC. O modelo foi entуo instanciado por atividades que apresentam esses conceitos aos estudantes de ensino mщdio tщcnico, bem como traz prсticas utilizando microcontroladores Arduino e ESP32 com sensores de temperatura e umidade para a coleta e a visualizaчуo de dados, visando desenvolver soluчїes para problemas do seu cotidiano. Nas anсlises realizadas, foi observado que as habilidades do Pensamento Computacional foram desenvolvidas em algum grau, como decomposiчуo, reconhecimento de padrїes, abstraчуo, automaчуo e anсlise. Alщm disso, foram desenvolvidos algumas self-skills como colaboraчуo, criatividade e criticidade requeridas na formaчуo profissional ampla. Ainda, foi possэvel desenvolver o interesse dos estudantes na conscientizaчуo quanto ao uso de tecnologias computacionais para soluчуo de problemas da sociedade. Para isso, os estudantes foram contextualizados com os temas motivadores Cidades Inteligentes e Humanas, dados abertos e privacidade dos dados, o que os levou a refletir sobre os problemas da sua cidade e sobre a proteчуo de dados, para somente entуo propor uma soluчуo tecnolєgica utilizando Internet das Coisas. Para a avaliaчуo foram realizados questionсrios e observaчуo das tarefas realizadas. A experiъncia foi considerada bem-sucedida em seu planejamento e aplicaчуo, com avaliaчуo positiva dos estudantes participantes. O modelo de prсtica apresentado pode ser instanciado em diferentes domэnios e contextos, configurando-se como uma forma inovadora de apresentar a сrea de computaчуo a alunos no Ensino Mщdio, despertando-lhes criticidade sobre o tema, bem como sobre a сrea como profissуo. Palavras-chave: Internet das Coisas. Pensamento Computacional. Ensino de Programaчуo. Ensino de Computaчуo. Abstract Educational processes have as one of their objectives to develop in students the criticality and the capacity to solve problems, skills that can be included in the concept of Computational Thinking (PC), and developed through educational robotics, game construction or unplugged computing. On the other hand, technologies for implementing the Internet of Things (IoT) have also been used in various domains of society, and can be used to develop PC skills. The objective of this work is to propose a pedagogical practice for high school students to develop PC skills through the concepts and technologies of IoT. To this end, a pedagogical practice model was conceived using motivating themes for solving social problems for PC skills development. The model was then instantiated by activities that present these concepts to high school technical students, as well as brings practices using Arduino and ESP32 microcontrollers with temperature and humidity sensors for data collection and visualization, aiming to develop solutions to problems in their daily lives. In the analysis performed, it was observed that the skills of computational thinking were developed to some degree, such as decomposition, pattern recognition, abstraction, automation and analysis. In addition, some self-skills were developed such as collaboration, creativity and criticality required in a broad professional background. Also, it was possible to develop the interest of the students in the awareness about the use of computer technologies to solve society's problems. For this, the students were contextualized with the motivating themes Intelligent Cities and Human, open data and data privacy, which led them to reflect on the problems of their city and on data protection, only then to propose a technological solution using Internet of Things. For the evaluation, questionnaires were carried out and the tasks performed were observed. The experience was considered successful in its planning and application, with positive evaluation of the participating students. The presented practice model can be instantiated in different domains and contexts, configuring itself as an innovative way to present the computing area to students in High School, waking them up to criticism about the subject, as well as about the area as a profession. Keywords: Computational thinking. Internet of Things. Programming Teaching. 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